5.5

Table Of Contents
187Motion User Guide
2. Do one of the following:
To add a camera without converting 2D groups in your project to 3D groups, click
Keep as 2D.
To add a camera and convert 2D groups in your project to 3D groups, click Switch
to 3D.
The following happens:
A camera object is added to the Layers list and canvas (represented there by a
wireframe icon).
The 3D Transform tool in the canvas toolbar is selected.
The Camera HUD becomes available (if it isn’t visible, press F7).
The Camera Inspector becomes available.
The Camera pop-up menu (set to Active Camera) becomes available in the upper-left
corner of the canvas.
3. Click the Camera pop-up menu in the upper-left corner of the canvas, then choose a
camera view.
The view in the canvas updates to show the camera view you chose. You can choose
a scene camera that you added or one of the default reference camera views
(Perspective, Front, Back, Left, and so on). See Camera pop-up menu in Motion and
Cameras and views in Motion.
You can create cameras to look at your scene from different points of view. You can place
cameras, animate them, and apply behaviors to them. Creating multiple cameras lets you
make different cameras active at different times, allowing you to “cut to” different views
over the course of the project.