3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Chapter 9 Using the Replicator 791
Note: Keep in mind that just because a parameter is described in a specific section
below does not mean that parameter is exclusive to the shapes discussed in that
section.
Rectangle, Circle, Image, Box, and Sphere Shape Parameters
When the selected shape is a Rectangle, Circle, Image, Box, or Sphere the following
parameters become available:
Arrangement: Specifies the layout of the elements in the selected shape. The
arrangement options are:
 Outline: Elements are positioned along the edge of the shape.
 Tile Fill: Elements are positioned in a tiled pattern of rows and columns within the
circle, rectangle, image, box, or sphere. You can specify the number of columns and
rows, as well as the Tile Offset.
 Random Fill: Positions elements randomly from within circle, sphere, rectangle, or
box.
Size (Rectangle, Box): Defines the size of the rectangle or box shape. This parameter is
available whether the Rectangle or Box Arrangement is set to Outline, Tile Fill, or
Random Fill. Click the disclosure triangle to display separate width, height, and depth
(for box) parameters. When Box is selected, Size contains an additional Depth
parameter. When Circle is the selected shape, this parameter becomes Radius.
Note: For projects using the default camera settings and a default Z position for the
replicator (the replicator has not been transformed in 3D space), the Height is
measured in pixels, however, the Width is measured in square pixels. This is done so
that a shape that is numerically square appears square when “Correct for Aspect Ratio”
is turned on in the View pop-up menu in the top-right corner of the Canvas.
Radius (Circle, Sphere): Defines the size of the circle or sphere.
Origin: Specifies how the elements traverse across the pattern from a point of origin.
For example, when set to Left, the elements sweep across the rectangle (or image)
from left to right. When set to Upper Right, the elements from the upper-right corner
point of the shape to the lower-right corner. This parameter is available when the
Arrangement is set to Tile Fill or Random Fill.
Image Source (Image): This parameter, which becomes available when the Shape
parameter is set to Image, allows you load an image object as the source for the
replicator shape. To set the image source, drag an image from the Layers tab or
Timeline layers list to the Image Source well.
Using an Image for a Replicator Shape
The following section describes how to use an image as the source for a replicator
pattern.










