3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Chapter 5 Using Behaviors 457
Important: Scrub does not affect clip audio.
Set Speed
This behavior allows you to change the speed (playback rate) of a clip. The speed
specified in the behavior begins at the behavior’s In point and exists for the duration of
the behavior. The clip continues playing at its default speed after the behavior’s Out
point. For example, if the Set Speed behavior begins at frame 60 and ends at frame
300, the clip plays normally until frame 59, plays back at the rate specified in the
behavior from frame 60 to frame 300, and then resumes its default playback speed at
frame 301. You can apply an “ease-in” or “ease-out” effect to the speed change.
HUD Control
The HUD contains the Speed, Ease In Time, Ease In Curve, Ease Out Time, and Ease Out
Curve parameters.
Parameters in the Inspector
Speed: A slider that sets the speed of the clip as a percentage. The default is 100%
(the clip’s normal speed). A Speed setting of 50% plays the clip at half speed.
Note: The Speed parameter can be keyframed to create variable playback rate changes.
Ease In Time: A slider that sets the number of frames over which the ease in to the
speed change occurs (from the start of the behavior). The default value is 20 frames.
Ease In Curve: A slider that defines the curvature of the ramp when easing into the
speed change. A value of 0 creates a sharp transition to the new speed; a value of 100
creates the smoothest ease in to the new speed. The default is 50%.
Ease Out Time: A slider that sets the number of frames over which the ease out of the
speed change occurs (from the end of the behavior). The default value is 20 frames.
Ease Out Curve: A slider that defines the curvature of the ramp when easing out of
the speed change. A value of 0 creates a sharp transition from the new speed to the
original speed; a value of 100 creates the smoothest ease out. The default is 50%.
Strobe
The Strobe behavior simulates the look of a strobe light or lower frame rate video by
holding a number of frames as defined by the Strobe Duration parameter over the
playback of the clip. For example, when Strobe Duration is set to 10, frame 1 is held for
10 frames, frame 11 for 10 frames, frame 21 for 10 frames, and so on. The frames in
between (2–10, 12–20, 22–30, and so on) do not appear.
HUD Control
The HUD contains the Strobe Duration parameter.










