3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
454 Chapter 5 Using Behaviors
Frame Range: A slider that defines the range from which the random frames are
chosen, based around the current frame. The default value is 10 frames.
Duration: A slider that sets the duration of the sequence of random frames. The
default value is 1, which means 1 random frame is inserted at a time. When Duration is
set to 30, for example, 30-frame sequences (chosen from the Frame Range) are
randomly inserted. The Duration value overrides the Random Frame count (so that a
new random frame does not interrupt the sequence).
Random Seed: A button that lets you pick a new random seed number. This number is
used to randomly generate new values, based on the other parameters of this behavior.
Hold Frame
The Hold Frame behavior holds the frame at the behavior’s In point for the duration of
the behavior. The clip continues playing normally after the behavior’s Out point. For
example, if the Hold Frame behavior begins at frame 60 and ends at frame 300, the clip
plays normally until frame 59, frame 60 is held for 240 frames, and then normal
playback resumes—frame 61 of the clip—at frame 301.
The Hold behavior is always applied at the current frame, rather than at the start of the
object.
HUD Control
The HUD contains the Offset parameter.
Parameters in the Inspector
Offset: A slider that sets the offset for the hold frame. When set to 0 (the default), the
frame at the start of the behavior is the hold frame. When set to 60, however, the frame
at the start of the behavior (the hold frame) is frame 60 plus the start frame. This
parameter is measured in frames.
∏ Tip: Flickering may occur if the Hold Frame behavior is applied to interlaced footage.
To avoid this, ensure that Field Order is properly set in the Inspector. To change field
order, select the footage in the Media tab of the Project pane, show the Media tab in
the Inspector, then choose a field order option from the Field Order pop-up menu.
Loop
This behavior loops a segment of the clip within the duration of the behavior. The
loop’s starting frame is derived from the start frame of the behavior. For example, if the
behavior is applied at the start of a clip, and Loop Duration is set to 30, the first 30
frames of the clip loop repeatedly until the end of the behavior. At the end of the
behavior, normal playback resumes from the frame at the end of the loop duration.
HUD Control
The HUD contains the Loop Duration parameter.










