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Table Of Contents
Chapter 5 Using Behaviors 381
A Parameter behaviors effect on an object depends on the parameter to which it is
applied. For example, if you apply the Randomize parameter behavior to a particle
emitter’s Position parameter, the emitter drifts around the screen when the project
plays. Applying the Randomize parameter behavior to a shapes Scale parameter makes
the shape randomly grow and shrink.
Important: Although you can apply a Parameter behavior to an object using Library
behavior or the Add Behavior icon in the Toolbar, the applied behavior will not affect
the object until you select a parameter to which you want to apply the Parameter
behavior. A more direct way to apply a Parameter behavior is by using the shortcut
menu in the Inspector.
To apply a Parameter behavior to an object’s specific parameter:
1 Select the object to which you want to apply the Parameter behavior.
2 Do one of the following:
 Control-click a parameter in the Inspector, then choose a Parameter behavior from
the shortcut menu.
In this example, the Oscillate
parameter behavior is applied
to the Rotation parameter of a
shape.