3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
30 Chapter 1 Getting to Know Motion
Tools are also grouped into categories of use. The first set are called the View tools
because they deal with changing the view and manipulation method in the Canvas.
The second set are called Create tools, because they add new content to the project,
such as text and shapes. The Mask set contains tools that add a mask to an existing
layer or group.
On the top-right side of the Toolbar is a series of icons that adjust the Motion interface.
These controls hide and show the various panes, tabs, and windows that comprise the
Motion interface.
The following tables itemize each of the tools in the default tool set, by group. The first
group is the View set. Once you have selected a tool and an object in the Canvas, you
can switch between tools by pressing the Tab key. Press Shift-Tab to cycle through the
tools in the reverse order.
View Tools
The View tools enable you to adjust and manipulate objects in the Canvas. The first
button in this group activates eight subtools. Click this button and hold down the
mouse button to see a pop-up list of all the subtools.
Button Tool name Keyboard shortcut Description
Select/
Transform tool
(arrow)
S (Press Tab to cycle
through tools. An
object must be
selected in order to
tab through the
tools.)
Select/Transform tool is the default. This tool selects
and moves objects in the Canvas. You can scale
objects by dragging their corner points or rotate an
object by dragging its center point.
Note: If you have another tool selected, such as a
mask tool, pressing the S key selects the previous tool
option selected in the Select/Transform tools. If you
are using the Adjust 3D Transform tool, press Shift-S to
choose the Select/Transform tool.
Adjust Anchor
Point tool
S (Press Tab to cycle
through tools.)
Changes the point around which an object scales or
rotates. To use it, drag the current anchor point to a
new position.
Adjust Shear
tool
S (Press Tab to cycle
through tools.)
Distorts an object by moving two adjacent corners at
the same time, leaving the other two corners locked
into place.
Adjust Drop
Shadow tool
S (Press Tab to cycle
through tools.)
Changes the direction and offset of an object’s drop
shadow. This tool never moves the object itself.
Adjust Four
Corner tool
S (Press Tab to cycle
through tools.)
Allows you to distort an object by moving one of the
corner points, leaving the other three corners locked
into place. The image is stretched and distorted to fit
the shape you create.










