3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
172 Chapter 1 Getting to Know Motion
∏ Tip: When exporting a project using the “Movie - current project and Canvas settings”
option (from the Use pop-up menu in the Export dialog), set Render Quality to Best
prior to exporting.
Lighting: Turns off lighting to improve performance. When lighting is enabled, a
checkmark appears beside the menu item (Option-L).
Field Rendering: Turns off field rendering to improve performance. When field
rendering is enabled, a checkmark appears beside the menu item (Option-F).
Motion Blur: Turns off motion blur rendering to improve performance. When motion
blur rendering is enabled, a checkmark appears beside the menu item (Option-M).
Frame Blending: Turns off frame blending to improve performance. When frame
blending is enabled, a checkmark appears beside the menu item (Control-Option-B).
Preview Float Bit Depth: When working in float space, turning this setting off drops
the preview in the Canvas to 8-bit. Because working in float space drastically increases
processing time, turn this setting off to speed your workflow. This setting does not
modify the actual output of the project.
Note: 10-bit YUV files render at 8-bit in the Canvas unless Render Quality is set to Best.
Show Overlays: Turns the display of all overlays on and off in the Canvas. This setting
must be on in order to view any of the other overlay items (grids, guides, and so on).
When Show Overlays is active, a checkmark appears beside the menu item
(Command-/).
Show Rulers: Turns display of rulers in the Canvas on and off. When rulers are visible, a
checkmark appears beside the menu item (Shift-Command-R).
Overlays Submenu
This submenu turns the various indicators, guides, and grids in the Canvas on and off.
Grid: Turns the display of a grid on and off. You can customize the grid in the Canvas
pane of Motion Preferences. When the grid is displayed, a checkmark appears beside
the menu item (Command-apostrophe).
Guides: Turns the display of guides on and off. When guides are visible, a checkmark
appears beside the menu item (Command-semicolon).
Dynamic Guides: Turns dynamic guides on and off. Dynamic guides are the lines that
appear when you drag one item into alignment with another layer. When dynamic
guides are enabled, a checkmark appears beside the menu item
(Shift-Command-semicolon).
Note: To quickly turn dynamic guides off and on, press N.










