3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
132 Chapter 1 Getting to Know Motion
 Image: Appears when an image, image sequence, or movie is selected. This tab
contains the Drop Zone checkbox, the state of which determines whether the image
selected is a drop zone target. The Fit parameter determines how a dropped layer is
sized within the drop zone, and the Clear button removes the reference layer from
the drop zone. For more information, see “Drop Zones” on page 251.
 Group: Appears when a group is the selected object. The tab contains the Type
parameter, which allows you to toggle a group between 2D and 3D. A 2D group has
different available parameters than a 3D group.
When set to 3D, the Flatten and Layer Order parameters become available. When the
Flatten checkbox is turned on, all of the elements in the 3D group are flattened like a
“card” or “billboard.” When the Layer Order checkbox is turned on, the project
elements are sorted by their order in the Layers list rather than their order in Z space.
For more information, see “3D Compositing” in the Motion Supplemental
Documentation PDF.
When set to 2D, the Fixed Resolution parameters become available, which allow you
to manually define the size of a group. By default, Fixed Resolution is disabled and
the size of the group is determined by the layers within that group. For more
information, see “Fixing the Size of a Group” on page 244.
Note: When turned on, Fixed Resolution crops the group to the size specified in the
Fixed Width and Fixed Height parameters around the anchor point of the group.
 Camera: Appears when a camera is selected and contains controls specific to a
scene camera, including the type of camera, its angle of view, and plane and fade
parameters. For more information on working with cameras, see “3D Compositing” in
the Motion Supplemental Documentation PDF.
Note: A scene camera is a camera that is added to a project, as opposed to a default
camera view that you choose in the upper-left corner of the Canvas, such as Top,
Right, or Perspective.
 Light: Appears when a light is selected and contains controls that allow you to
change the light type, color, intensity, and so on.
 Media: Appears when an item is selected in the Media tab. These parameters deal
mostly with attributes of the file on disk or how the file is interpreted by Motion.
Because multiple project objects can reference a single media file, the tab contains a
list of linked objects including the name of the group where they exist. Making
changes in this tab affects all objects that refer to the selected media file. For more
information on working with media parameters, see “Object Media Tab Parameters”
on page 225.
 Text: Appears when a text layer is selected and contains all of the controls that affect
the text. It is divided into three panes: Format, Style, and Layout.










