3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
1276 Index
swapping with Canvas 26
switching sides 67
Project Preset Editor 154, 189
Project presets
copying to other computers 190
creating 189
creating new projects from 182
deleting 190
editing 190
Project properties
editing 197–198
general settings 184
Projects 179
adding media to 213–217
archiving 191, 195
audio in 1119
autosaving 193
background color 239
blank 182
cameras in 54
closing 195
creating 179–255
creating from presets 182
custom settings 183
defined 18
description 187
duration 64
exporting 1147–1166
frame size 197
managing 191–196
managing objects in 219–222
moving 195
opening 194
opening multiple 195
opening recent 180, 194
playing 58
preferences 142
project files 179
Project pane 67
properties 79, 83
QuickTime audio track 1121
reverting to auto-saved 145, 193
saving 191
saving as templates 254, 1225
saving duplicates of 192
saving media files with 192
scrubbing 61
searching for 196
templates 181, 250
using in Final Cut Pro 1223
Properties
projects 183
retaining after export 1222
Properties tab (Inspector) 131, 280
Q
Quality settings 156
Quantize behavior 445
QuickTime
about 204
archiving 196
audio files 1118
audio tracks 82, 1121
audio-only files 1165
bit depth and 186
export presets 1150
exporting movies 156, 1148, 1149
exporting selections as 316
field dominance and 1212
Final Cut Pro and 1222
mixing different file types 204
movies as media files 75
movies as shape outlines 1047
multi-track files 1118, 1121, 1123
particle systems and 712, 733
replicator cells and 814
Retiming behaviors and 453
video codecs 1203
QuickTime Player 78
R
Radial Blur filter 866
Radial gradients 1034
Radius in particle emission 721
Radius parameter 791, 801
RAM Preview 59
clearing RAM preview 61
float settings and 60
indicators 60
previewing entire projects 59
previewing play ranges 60
previewing regions 60
previewing selections 60
RAM Preview submenu commands 165
Ramp behavior 446
Ramp parameter 659
Random Frames slider 453
Random Motion behavior 474
Random parameter 474
Random Seed button 449, 452, 454, 458, 476
Random seed settings
paint strokes 1057
particle systems 733
replicators 812
text sequence behaviors 660
Random Tile filter 957
Randomize behavior 447, 605
Randomize Shape behavior 1069
Randomness
paint stroke angles 1055










