3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
1274 Index
in Timeline 347
into regions 361
keyframes 541
objects in Layers tab 74
Path Layout method 630
Path pop-up menu 111, 112, 118, 200
Path Shape pop-up menu 413
Paths
creating text on paths 634
displaying 509
editing path shapes 639
editing text on 643
handmade 559
See also Animation paths
Patterns
creating from source layers 762
particle emitters 720
Pause control 58, 105
PDF files
about 210
fixing resolution of 211
mixed content in 211
multi-layered 212
multi-page 211
Peak indicators 108, 1143
Pen gestures 1232
Pen pressure
behavior 1064
settings 1013
shape controls and 1058
Pen Pressure parameter 1015
Pen pressure pop-up menu 1013
Pen speed behavior 1065
Pen Speed parameter 1016
Pen tilt behavior 1066
Performance
bit depth and 185
field rendering and 50
filmstrip display and 330
filters and 844, 845
float bit depth and 52
motion blur settings and 51
render quality settings and 49
Perspective Tile filter 956
Perspective view 47, 170
Phase parameter 800
Phase setting (particle emitters) 722
Phase slider 442
Photos 121, 230
Photoshop files
adding layered files 217
exporting for 186
importing 204
incompatible effects 210
layered files 209
PICT format 204
Pin Light blend mode 304
Ping Pong behavior 455
Ping Pong extrapolation 551
Ping Pong parameter 659
Ping Pong replicator animation 827
Ping-Pong end condition 315, 1137
Pixel aspect ratio 186, 226, 1213–1214
Pixel color status 40
Pixellate filter 945
Pixels
bit depth and 185
exact positions 40
graphics creation and 1213
nonsquare 1213–1214
square 1213–1214
Pixie dust 744–750
Play Audio button 58
Play ranges
audio files 106
behaviors 395
defining 359
exporting 1160
indicators 93
Parameter behaviors 397
resetting 359
retiming and 313
Play/Pause control 58, 105
Playback
audio controls 105, 1127
gestures for 1234
looping 350
playing projects 357
preferences 138, 143
reversing 313
Playhead
illustrated 61
in Audio Editor 109
moving in Timeline 357
moving objects to 342
moving to audio file positions 106
moving to keyframes 99, 107
moving to new time 90
moving to specific frames 65
snapping to project markers 64
Playing projects 58
from start 58
rendering 59
Plug-ins 139
PNG format 186
Point At behavior 423–425
Point particles 716
Point size 573
Pointer position in Canvas 40
Pointing devices 17










