3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Index 1271
types of 131
viewing relationships between 220
Offline media 214, 220, 233
Offset
image masks 1107
Parameter behaviors 397
particle emissions 721
replicator images and 793
replicator shapes 802
shape outlines 1045
text 589
text on paths 641
Offset filter 955
Offset From parameter 456
Offset slider 415, 446, 454
One Color Ray generator 976
Op Art generators 977
Opacity
about 285
animating 512
backgrounds 186
blend modes and 285, 290
colors 1037
direction of 602
displaying object status 70
gradients 597, 601, 1034, 1038
MIDI behavior and 438
opacity tags 601, 1037
paint strokes 1015, 1050
parameters 98, 282
particle cells 734
premultiply alpha settings 157
preserving opacity 289
rasterization and 288
replicators and 769, 813
shapes 1033, 1044, 1062
text objects 572, 614
Wriggle behavior and 452
Opacity parameters 98, 533, 823
Opacity tags 601
Open In QuickTime Player command 112
Open in Viewer command 112
Open shapes
closing 1059
control points and 1021
created from closed shapes 1022
Open Spline parameter 414
OpenEXR format 186
Opening
folders 201
media files 78, 112
Motion clips in Final Cut Pro 1218
projects 194
QuickTime Player 78
recent projects 194
Soundtrack Pro 83
Viewer 78
OpenType fonts 576
Optical flow blending 313
Optical Flow Retiming preferences 146
Orbit Around behavior 396, 470–474, 490–492
Orbit tool 55
Order pop-up menu 1045
Organizing
effects 122
files 113
groups 233
layers 233
projects 191
Orientation 281, 589
Origin parameter 791, 796
Orthogonal views 47
Oscillate behavior 440–443, 495–499
Oscillate Shape behavior 1067
Oscillation, decaying 444
Out Point command 342
Out points
changing 344
defining 359
See also Play ranges
Outer Glow filter 919
Outlined text 133
Outlines
default 617
particle emitters 720
shape controls 1043
shapes 133, 1008, 1031
start and end caps 1046
text objects 616, 617
using as paint strokes 1027
Output
audio 81, 1129
export settings 1155
preferences 150
Overdrive filter 920
Overlapping objects
editing 354
moving 353
Overlay blend mode 301
Overlay pop-up menu 44
Overlays
3D 46
blend modes 301
Canvas item displays 172
Overlays submenu command 172
Overwrite edits 331, 333, 334, 348
P
Padding in image sequences 209
Paint Stroke tool 32, 1014, 1181










