3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Index 1267
applying to text objects 682
Library category 230, 567
missing 233
modifying 683
preferences 146
previewing 681
themes and 119
Timing parameters 683
LiveType fonts 576, 681
Local 3D rendering 725
Location parameter 600, 1036
Locking
audio files 81
audio tracks 1129
behaviors 389
control points 1023
filters 851
groups 246
Inspector settings 134
keyframes 541
layers 246
objects 70
parameters 99
shapes 1061
tracks 326
Logarithmic behavior 436
Logarithmic interpolation 548
Longitude (emission) 725
Longitude parameter 428
Loop behavior 454
Loop Duration slider 455, 456
Loop end condition 314, 1137
Looping
audio 144, 1138
clips 350
drawing shape outlines with frames 1048
Loop behavior 454
particle systems and 712
playback 58
replicator elements 827
text sequence behaviors 660
Loops parameter 419
Lossless codecs 1210
Luma Key filter 923
Luminance channels 1105
M
Magnifying view. See Zooming
Make Particles icon 34, 693
Manage Curve Sets dialog 535
Manage Layouts dialog 28
Map Animation parameter 662
Margins
adjusting 581, 647
creating and modifying 646
drawing 580
for text 580, 646
Mark menu 163, 1171
Markers 367
about 362
adding 362, 363
aligning keyframes to 523, 524
audio tracks 1138
deleting 364
editing 365
moving 364
navigating 366
project 92
types of 363
Markers submenu commands 163
Mask Blend mode 1092, 1096, 1097, 1107
Mask icon 73
Mask Source parameter 1106
Mask tools 33
Masks
3D groups and 1088
3D projects and 1090
about 1087
alpha channels and 1087, 1097, 1098, 1112
animation and 1101
applying behaviors to 1101
applying filters to 1100
Bezier masks 1000, 1023
blend modes 1092, 1096, 1097
B-Splines 999, 1002, 1025
closing 1089
combining 1096
compared to shapes 998
control points 279, 1018, 1020, 1023, 1025, 1095
defined 15, 997
displaying 68, 328
drawing and editing 999, 1017, 1088
drawing tools 1087, 1089
editing in Keyframe Editor 1104
feathering 1006, 1095, 1099
finishing 1001, 1004
Freehand Mask tool 1006
garbage masks 1109
handles on 1019
holdout masks 1110
holes in shapes 1062
image masks 75, 1104
Inspector features 133
intersecting 1098
isolating layers for 1091
keyboard shortcuts 1182, 1193
keyframing 1101
keying filters and 1108
locking control points 1023
motion blur 1101
moving control points 1020










