3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
1264 Index
adding keyframes 540
animated shapes in 1082
Animation menu 529
audio in 101, 554, 1118
auto-scaling 102, 555
behaviors in 100, 377
Box tool 528, 529, 544
Clear Curve List button 101
combining keyframes with behaviors 400
control buttons 101, 553–555
control points in 538
Current Keyframe state 100
curves in 101, 545, 553, 554, 555
custom parameter sets 533–536
deleting keyframes 540
disabling keyframes 541
displaying 95, 524, 528
extrapolation methods 550, 551
filtering 531
generating keyframes 552
interpolation methods 546, 547
keyboard shortcuts 1188
keyframe graph 102, 108, 506
Keyframing Active state 100
locking keyframes 541
mask keyframes in 1104
mini-curve editor 555
No keyframes state 100
parameter list 96, 529, 531
particle curves and 713
parts of 528
preferences 139
selection in 527
Sketch tool 528, 543
snapping 101, 553
Take/Show Curve Snapshots setting 102
tools 100, 528
zooming in 103
Keyframe Editor icon 37
Keyframe graph 102, 108
Keyframes 503–563
about 96
adding 98, 107, 511, 518, 540
aligning to elements 522
aligning to markers 523, 524
animating text parameters 679
at start and end of curves 512
audio tracks 107
combining with behaviors 398–402, 515
compared to behaviors 372
converting behaviors to 402, 404
converting to Bezier 511, 549
copying and pasting 541
curve snapshots and 99
defined 95
deleting 98, 107, 349, 518, 524, 540
disabling 541
displaying or hiding 87, 88, 328, 520
editing 100, 102, 348, 538
extrapolation 550
finding values of 521
generating 552
graph 108
guidelines 1103
interpolation methods 546, 547
locking 541
mini-curve editor 557
modifying curves 545, 553, 555
moving 349
moving playhead to 99, 107, 358, 518
parameter behaviors 736
parameters and 372
particle systems and 736
recording options 560
rotoscoping example 1103
shortcut for adding 518
status icons for 100
template-based projects 252
text and 680
text parameters 679
thinning or reducing 99, 531, 559, 561
Timeline display 323
transforming 545
Keyframing
about 503–506
aligning keyframes with other elements 522
animating on the fly 557
animation curves and 504
Animation menu and 517
animation paths 511
audio tracks 1134
basic techniques 506
behaviors 403, 514
Canvas and 506
editing keyframes 521
extrapolation methods 551
filters 513, 848
HUDs and 511
Inspector and 516–520
keyboard shortcuts 1193
Keyframe Editor and 526–555
masks 1101
moving keyframes in time 521
navigating to keyframes 519
position 509
replicator elements 815
resetting parameters 519
scaling objects over time 507
shape control points 1080
shapes 1080
thinning 531
Throw behavior and 429










