3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Index 1249
Blur Map well 860
Blur on drop shadows 312
BMP format 204
Border filters 869–871
Bevel 869
Simple Border 870
Widescreen 870
Bottom camera view 170
Bounce Strength parameter 468
Bounding boxes
Edge Collision behavior and 468
objects 267
text margins 646
Box particles 720
Box replicator shapes 790, 791
Box tool 529
keyframe editing 101
manipulating keyframes 544
Breaking tangent handles 1025
Brightness filter 872
Bring Forward command 260
Bring to Front command 260
Broadcast Safe filter 962
Broadcast video 1215
Browser clips (Final Cut Pro) 1221
Browsing
for files 198, 202
for filters 842
for templates 138
Brush color
paint strokes 1014
parameters 1015
Brush types 133, 1027
Brushes
scale 1054
shape outline options 1046
shapes 1043, 1044
B-Spline Mask tool 33, 1003, 1087, 1183
B-Spline tool 32, 1003, 1181
B-Splines
as masks 1002, 1092
control points 265
defined 1000
degrees of curvature 1027
drawing freehand shapes 1007
drawing with 1003
editing control points 1025
hiding frames 1059
paths 640
shapes 1059
Build Style parameter 793, 802
Bulge filter 892
Bump Map filter 893
Burst particles 718
Burst replicator shapes 787, 801
C
Cache
LiveFonts 146
preferences 144
Camera behaviors 370, 452
Camera menu 46, 55
Cameras
3D mode and 54
3D views 170
adding to projects 18, 54, 420
export settings 157
facing 1056
inset views 47
Inspector features 132
isolating 69, 74, 86, 631
New Camera icon 34
replicators and 804
resetting 55, 421
rotating 420
saving in Library 123
Timeline display 323
Toolbar icons 34
Canvas 38–66
3D grid 48, 150
3D mode 54
about 20–22
animation in 506, 509
animation paths 511
background color of 147
Channels pop-up menu 44
features of 38–59
field rendering 50
frame blending 51
frame rate 41
Full Screen mode 29
Full View area 49
guides 53, 266
keyboard shortcuts 1178–1180
keyframing in 506, 507
lighting settings 49
mini-Timeline 21
Motion Blur settings 51
moving objects in 267
pixel color status 40
playing projects 58
pointer position 40
preferences 147
Project pane 22
RAM preview 59
render quality settings 49
Resolution pop-up menu 43
rulers 52
safe zones 266
shortcut menu 21
size of 184










