3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Appendix C Working with Final Cut Pro 1221
A new Motion project is created. If you selected the Launch Motion option, the new
project opens in Motion. For more information about the results of sending different
kinds of selections to Motion, see the following sections.
Sending Browser Clips from Final Cut Pro to Motion
When you send Browser clips from Final Cut Pro to Motion, a new Motion project is
created with an empty Timeline and the media from each selected Final Cut Pro clip
displayed in the Motion Media tab. Use this method to quickly import media from
Final Cut Pro into an empty Motion project.
Sending a Browser Sequence from Final Cut Pro to Motion
When you send a sequence (selected in the Browser) from Final Cut Pro to Motion,
each clip in that sequence is placed in a separate layer in a new Motion project (in the
Layers tab and Timeline). Use this method to edit one or more layers in Final Cut Pro
and then add effects, animation, or text in Motion.
Important: Sending a sequence that contains Motion clips from Final Cut Pro to
Motion causes gaps to appear in the Motion Timeline where the Motion clips appeared
in the sequence.
Sending Selected Sequence Clips from Final Cut Pro to Motion
When you send multiple sequence clips (selected in the Timeline) from Final Cut Pro to
Motion, each selected clip in that sequence is placed in a separate layer in a new
Motion project. Noncontiguous selections are allowed. For example, if you selected
sequence clips A, B, and D in Final Cut Pro, but you skipped clip C, the Motion Timeline
would also contain media from clips A, B, and D with a gap where clip C was located.
When you send sequence clips to Motion, several things happen:
 Final Cut Pro automatically creates a new sequence containing only the clips you
selected. You can verify that there is a new sequence by looking in the Browser.
 The contents of the new sequence are used to create a new Motion project.
 If you choose the Embed Motion Content option in the Export Selection to Motion
Project dialog, the new Motion project is imported back into Final Cut Pro, as an
embedded Motion clip (with a .motn extension) in the Browser. The selected
sequence clips are replaced by the new Motion clip.
About the Embed Motion Content Option
The Embed Motion Content option is available only when you send selected sequence
clips from the Final Cut Pro Timeline to a new Motion project. This option imports the
new Motion project back into Final Cut Pro and replaces your selected sequence clips.
In effect, it converts your selection of sequence clips into a Motion clip in a single step.
For more information about working with imported Motion projects, see “Making
Changes to a Motion Clip in Final Cut Pro” on page 1218.










