3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Chapter 1 Getting to Know Motion 121
Fonts: Contains all of the fonts available on your system. It includes both TrueType and
Type 1 fonts. You can drag the font directly to text in the project, or select the text in
the project first, select the font in the Library, then click Apply. For more information on
changing fonts in this browser, see “Changing Fonts” on page 578.
LiveFonts: Contains all of the LiveFonts currently installed on your computer. LiveFonts
can only be applied to text. For more information, see “Using LiveFonts” on page 681.
Text Styles: Contains a collection of preset type styles that can be applied to text. You
can drag the text style directly to text in the project, or select the text in the project
first, select the text style in the Library, then click Apply. Text styles also appear in the
Text Inspector. For more information, see “Using and Creating Text Styles” on page 622.
Shape Styles: Contains a collection of preset shape styles that can be applied to
shapes. You can drag the shape style directly to shape in the project, or select the
shape in the project first, select the shape style in the Library, then click Apply. Shape
styles also appear in the Paint Stroke Tool HUD and the Shape Inspector. For more
information, see “Using Shapes and Masks” on page 997.
Music: This Library category allows you to browse for and import audio files directly
from your iTunes library. The Music subcategories include the library and any playlists
created in iTunes. The contents of each playlist appear in the file stack. When displayed
in list view, the Music category shows the Name, Artist, Album, Duration, and Size
information created in iTunes.
Note: Rights-protected AAC files cannot be imported into Motion and do not appear in
the file stack. This includes all music purchased from the iTunes Store. Any video
content from iTunes cannot be imported to a Motion project.
Photos: This Library category allows you to browse for and import image files directly
from your iPhoto library. The Photos subcategories include the library and any albums
created in iPhoto. The contents of each album appear in the file stack.
Note: When importing a large-scale image into Motion, you have the option to import
the file as is, to scale the image to the size of the Canvas, or to change the resolution of
the image to fit the Canvas. For more information, see “Using High-Resolution Still
Images” on page 205.
Content: Contains individual elements used in the templates and other presets. These
can be used to create your own custom elements, such as particles and replicators,
which can be saved to the Library for later use.
Favorites: As you make custom versions of any type of effect, including particle
systems, customized filters, animation curves, cameras, groups, or layers, you can store
them in the Favorites folder. You can also add shortcuts to frequently used items. By
default, this folder is empty.










