3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
1134 Chapter 13 Working with Audio
3 Drag the playhead in the Audio Editor left or right. Keep the pointer still to loop
continuously on the frames adjacent to the current frame.
Note: By default, audio scrubbing loops continuously on the 5 frames adjacent to the
current frame when you keep the pointer still. You can turn off looping by choosing
Motion > Preferences, clicking the Project icon, then turning off the “Loop audio while
scrubbing” checkbox under Playback Control.
You can also scrub audio in the Timeline or Keyframe by Option-dragging in the ruler at
the top of the Timeline. You can scrub audio in the mini-Timeline by Option-dragging
the playhead in the mini-Timeline.
Keyframing Level and Pan Changes
Each audio track has curves for both level and pan, and you can add and edit
keyframes to automate level and pan changes over time. This lets you create fade-ins
and fade-outs, drop audio levels for voiceovers and other sound effects, and eliminate
clipping. You edit the curves directly on the audio waveform in the Audio Editor,
allowing you to make accurate edits.
For more information about using keyframes and editing curves, see “Keyframes and
Curves” on page 503.
Recording Keyframes
You can record keyframes for audio level and pan by clicking the Record button, then
moving the sliders in the Audio tab, the HUD, or the Inspector. Recording keyframes for
audio level and pan can be useful for trying out changes, and when you want to hear
the results in real time.
Adding and Editing Keyframes
In the Audio Editor, level curves are displayed as a purple dashed line, and pan curves
are displayed as a blue dashed line. Both curves appear overlaid on top of the audio
waveform. The ranges of level and pan curves are:
 Level curves range from –96 to 6 with 0 equivalent to 0 dB (unity gain).
 Pan curves range from –100 to 100.
The range of values is displayed along the left side of the Audio Editor. Because level
and pan curves each use a different scale, you can only see numerical values for a curve
if the checkbox for that curve is turned on, and the checkbox for the other curve is
turned off.
To add keyframes to a level curve:
1 Turn on the Level checkbox. You may want to turn off the Pan checkbox, so that you
can see the level curve more clearly, and see its numeric values on the left.
2 Option-click the purple level curve to add a keyframe.










