3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Chapter 12 Using Shapes and Masks 1067
 Jitter: The greater the tilt of the stylus, the larger the amount of jitter on the stroke.
Jitter randomizes the position of the paint dabs so they appear more like particles.
Calculate Tilt: The pen tilt is measured on two axes: X and Y. X represents the stylus
tilting to the right and left (toward the right or left side of the tablet); Y represents the
stylus tilting up and down (toward the top or bottom of the tablet). Use this pop-up
menu to select how the tilt of the stylus affects the stroke.
 Absolute: Takes the maximum tilt from any axis.
 X Only: Measures the tilt only on the X axis.
 Y Only: Measures the tilt only on the Y axis.
 Axis: When Axis is chosen from the Calculate Tilt pop-up menu, the Tilt Axis
parameter becomes available.
 Tilt Axis: Allows you to define the axis along which the tilt is measured.
 Polar: Uses the tilt of the stylus as if it were an angle. When viewed from above, the
stylus points in a certain direction. That angle represents a polar value.
Min Tilt: Adjusts the minimum threshold of tilt sensitivity. Tilt values below the
minimum value are remapped to 0. For Opacity and Width, that section of the stroke
does not appear. For Spacing, Angle, and Jitter, the values will not be modified. If the
Min and Max tilt are plotted on a graph, Min Tilt represents the minimum value, or 0.
The area of the graph between Min and Max is remapped to the output values.
Max Tilt: Adjusts the maximum threshold of tilt sensitivity. Tilt values above the
maximum value are remapped to 1. For Opacity, Width, Spacing, Angle, and Jitter, that
section of the stroke will have the greatest effect. If the Min and Max tilt are plotted on
a graph, Max Tilt represents the maximum value, or 1. The area of the graph between
Min and Max is remapped to the output values.
Scale: Determines the magnitude of the effect. Defines the output range for the dabs
based on the mapped values between minimum (0) and maximum (1) tilt, multiplied
by the value defined in the slider (or value field). This amount is then applied to the
channel (width, opacity, and so on) by multiplying (for Width, Opacity, Spacing, and
Jitter) or adding (for Angle). This control is independent of the Scale parameter in the
Stroke pane.
Invert: This checkbox inverts the attributes of the stroke created by the behavior. For
example, if pen tilt is set to affect the width of the stroke, thin areas of the stroke
become wide and wide areas become thin when the checkbox is selected.
Oscillate Shape
The Oscillate Shape behavior animates a shape by cycling its control points between
two different values. You can customize how wide apart the high and low values are, as
well as the number of oscillations per minute. This behavior is useful for creating fluid
shape movements (think shape yoga) that would be time-consuming to keyframe.










