3
Table Of Contents
- Motion User Manual
- Contents
- Motion 3 Documentation and Resources
- Getting to Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Layers in Your Project
- Deleting Objects from a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Behaviors and Filters
- Third-Party Filters
- Image Units (Filters)
- Generators
- Image Units (Generators)
- Particle Emitters
- Replicators
- Shapes
- Gradients
- Fonts and LiveFonts
- Text Styles
- Shape Styles
- Music and Photos
- Content
- Favorites and the Favorites Menu
- Adding Your Own Content to the Library
- Using Custom Objects from the Library
- When Library Media Becomes Unavailable
- Organizing Groups and Layers in Motion
- Background of Your Project
- Selecting Layers and Groups in the Layers Tab
- Reorganizing in the Layers Tab
- Nesting Groups Inside Other Groups
- Grouping and Ungrouping Layers
- Showing and Hiding Groups and Layers
- Fixing the Size of a Group
- Locking Groups and Layers
- Collapsing and Uncollapsing Group Hierarchies
- Renaming Groups
- Searching for Groups and Layers
- Sorting Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Behaviors Versus Keyframes
- Browsing for Behaviors
- Applying and Removing Behaviors
- Modifying Behaviors
- Working with Behaviors
- Changing the Timing of Behaviors
- Animating Behavior Parameters
- Saving and Sharing Custom Behaviors
- Behavior Descriptions
- Basic Motion Behaviors
- Examples of Using Basic Motion Behaviors
- Parameter Behaviors
- Examples of Using Parameter Behaviors
- Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text Behaviors
- Retiming Behaviors
- Retiming Behaviors Versus Timing Controls in the Inspector
- Simulation Behaviors
- Examples of Using Simulation Behaviors
- Behavior Examples
- Keyframes and Curves
- Using Text
- Using Text in Motion
- Using Text as Particle and Replicator Source Objects
- Setting Layer Duration Preferences
- Working with Text
- About Fonts
- Using the Text Tools
- Editing Text in the Inspector
- Using Text Animation and Text Sequence Behaviors
- Using Other Behaviors With Text
- Using Behaviors to Animate Text in 3D
- Animating Text with Keyframes
- Using LiveFonts
- Using Text in Motion
- Working with Particles
- Using the Replicator
- The Difference Between a Replicator and a Particle System
- Anatomy of a Replicator
- Using the Replicator
- Using Replicators in 3D
- Applying Masks to the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors with Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working with Filters
- An Introduction to Filters
- Working with Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- About Rasterization
- Blur Filters
- Blur Filters Without the Mix Parameter
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working with Third-Party Filters
- Working with Generators
- Using Shapes and Masks
- The Difference Between Shapes, Paint Strokes, and Masks
- Shape and Mask Drawing Tools
- Creating and Editing Shapes
- Illustrating Using the Shape Tools
- Shape Parameters in the Inspector
- Animating Shapes
- Saving Shapes and Shape Styles
- Masking Layers to Create Transparency
- Applying Image Masks to a Layer
- Using Masks to Aid Keying Effects
- Manipulating Alpha Channels Using Filters
- Working with Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition Versus High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Working with FinalCutPro
- Using Motion with FinalCutPro
- Using Motion Templates in FinalCutPro
- Using Gestures
- Using Motion and After Effects
- Index
Chapter 12 Using Shapes and Masks 1015
The Paint Stroke Tool HUD is replaced with the Shape: Paint Stroke HUD. The Paint
Stroke HUD parameters are identical to all other shape HUDs. Once a stroke is drawn,
you must use the Inspector to modify parameters unique to the paint stroke and its
dabs.
Paint Stroke Tool HUD Parameters
The Paint Stroke Tool HUD is displayed after the Paint tool is selected in the Toolbar and
before a stroke is drawn. This HUD contains controls that define the color and width of
the stroke, how pen pressure and speed affect the stroke (opacity, width, and so on), a
checkbox that allows the stroke to be “drawn in” over time, smoothing controls, and a
Shape Style pop-up menu for quick access to preset brush styles.
Brush Color: A color well, pop-up color palette, and eyedropper that sets the color of
the brush. For more information on using the color controls, see the section about
changing gradient colors on page 1035.
Width: A slider that defines the width of the paint stroke.
Pen Pressure: When using a stylus and tablet to create paint strokes, this pop-up
menu allows you to determine stroke properties derived from the pressure of your pen
prior to creating the stroke. The affected parameters include width, opacity, spacing,
angle, and jitter. This parameter is not available for solid brush types.
Note: This parameter is not relevant when you are using a mouse.
 Nothing: Pen pressure is ignored.
 Width: The harder the pen pressure, the wider the stroke. To adjust the width of the
dabs after the stroke is created, use the Width controls in the Stroke or Style pane.
 Opacity: The harder the pen pressure, the more opaque the stroke. To adjust the
opacity of the dabs after the stroke is created, use the opacity controls in the Stroke
pane.
 Spacing: The harder the pen pressure, the greater the spacing in between the stroke
dabs. To adjust the spacing of the dabs after the stroke is created, use the Spacing
controls in the Stroke or Style pane.
 Angle: The harder the pen pressure, the greater the angle of the stroke dabs. To
adjust the angle of the dabs after the stroke is created, use the Angle controls in the
Stroke pane.
 Jitter: The harder the pen pressure, the larger the amount of jitter on the stroke.
Jitter randomizes the position of the paint dabs, giving the dabs a particle-like
appearance. To adjust the jitter of the dabs after the stroke is created, use the Jitter
controls in the Stroke pane.










