2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
3
95
3 Your No. 2 Pencil
Sharpen those pencils! It’s time to get serious with the
full-featured Timeline and flexible keyframing options
that allow you to create and edit precision animation in a
friendly, clean curve editor.
Using the Timeline
Although you can create an entire motion graphics project without ever peeking at the
Timeline, it becomes an essential tool in modifying the timing and position of elements
in relation to each other, as well as editing the duration and rate of many behaviors.
Many of the features ordinarily reserved for nonlinear editing software are available in
the Motion Timeline.
While the mini-Timeline is handy for manipulating a single object or layer at a time, the
full Timeline gives you a global view of all elements (layers, objects, behaviors, and so
on) in your project, and the position and duration of those elements over time. Think of
the Timeline as the place where you rule over your project—you move the elements in
time, in stacking order, and in duration, as well as add or remove elements.
The Timeline allows for easy, graphical editing. You decide whether objects, audio,
keyframes, masks, behaviors, filters, or a combination of elements is displayed in the
Timeline. The Timeline contains two components: the Layer list (to the left) and the
Timeline itself (to the right).
The Timeline, located in the Timing pane, is not displayed by default.
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