2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
Chapter 2 The Playground 89
4 In the Apply To parameter (the last parameter in the list), choose the property to which
you want to apply the parameter from the Go pop-up menu.
Notice in the Go pop-up menu that the Parameter behavior can be applied to any text
parameter. The parameters that appear in the Go pop-up menu depend on the object
to which the Parameter behavior is applied. For example, when a Parameter behavior is
applied to a Gaussian Blur filter, only the Gaussian Blur parameters—Amount,
Horizontal, Vertical, and Crop—can be applied to the Parameter behavior.
For information on removing Parameter behaviors, see “W
here Parameter Behaviors
Appear” on page 90.
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