2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
Chapter 2 The Playground 85
In the first example, the Orbit Around behavior is applied to the upper dolphin object,
and the lower dolphin object is set as the target object. The behavior animation path
appears in red and forms a perfect circle around the lower dolphin object.
To show the animation path of a selected object, make sure Animation Path is selected
in the View pop-up menu.
Unlike animation paths for keyframed objects, behavior animation paths cannot be
modified directly—they are controlled by the parameters of the behavior. For
information on keyframed animation paths, see “U
sing Animation Paths” on page 106.
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