2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
Chapter 2 The Playground 83
Any objects that are added to the Affected Objects list swirl around the object to which
the Vortex behavior is applied.
To set only the circles to swirl using Related Objects:
1 In the Layers tab, move the object with the applied Vortex behavior into the layer that
contains the objects you want to swirl around the object.
2 In the Dashboard or Inspector, set the Vortex Affect parameter to Related Objects.
Note: Other Simulation behaviors that also use the Affect parameter include Attractor,
Repel, and Drift Attractor.
2505.book Page 83 Wednesday, June 30, 2004 5:58 PM










