2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
80 Chapter 2 The Playground
3 In the Orbit Around Dashboard (or Inspector), make sure Affect Objects is turned on.
When Affect Objects is turned on, all objects within the layer move around the target
object.
Other Simulation behaviors that also use a target object include Attracted To, Drift
Attractor To, Repel From, and Spring.
The Vortex Behavior
Animation is created using the Vortex behavior by exerting a force on all objects
surrounding the object to which the Vortex behavior is applied. You can specify
whether All Objects, Related Objects, or Specific Objects are affected by the Vortex. The
following example uses the same project as the above example.
To use the Vortex behavior:
m
Apply the Vortex behavior to the object that you want other objects to swirl around. In
this step, the Vortex is applied to the “center circle” object in the layer above the group
of circles.
2505.book Page 80 Wednesday, June 30, 2004 5:58 PM










