2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
78 Chapter 2 The Playground
To use the Orbit Around behavior:
1 Apply the Orbit Around behavior to the object (or group of objects) that you want to
circle around a target object.
In this case, the Orbit Around behavior is applied to the group of objects (circles) in the
project. The orange circle in the center of the Canvas is in a separate layer from the rest
of the objects.
When the Orbit Around behavior is first applied, no animation occurs. This is because
you must specify the object that the other objects orbit around. To set the target
object, the object is dragged from the Layers tab to the Object well in the Orbit Around
Dashboard or Inspector.
2505.book Page 78 Wednesday, June 30, 2004 5:58 PM










