2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
Chapter 2 The Playground 75
The motion path created by the Gravity behavior appears in the Canvas, and the object
falls. Because the object is applied to the group, all objects in the group fall at the same
rate. If Gravity is applied to only the small, orange center circle, for example, only the
orange circle falls.
2 To increase the rate of the falling object, drag the Acceleration slider in the Gravity
Dashboard or Inspector toward the right.
Note: You can enter a negative number in the Acceleration value field in the Inspector
to make the object float upward rather than fall.
To use the Edge Collision behavior:
1 Apply the Edge Collision behavior to the object with the applied Gravity behavior.
2 In the Edge Collision Dashboard (or Inspector), turn off Affect Objects.
2505.book Page 75 Wednesday, June 30, 2004 5:58 PM










