2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
Chapter 2 The Playground 73
To change the acceleration or deceleration at the start or end of the path:
m
In the Motion Path Dashboard (or Inspector), click the Speed pop-up menu, then
choose one of the following:
• To make the object travel at a constant speed on the path, choose Linear (default).
• To make the object slowly begin its path animation, choose Ease In.
• To make the object slowly end its path animation, choose Ease Out.
• To make the object decelerate at the beginning and end of its path animation,
choose Ease Both.
Note: When an ease option is selected, the shape of the motion path in the Canvas
does not change.
Combining Behaviors
You can add multiple behaviors to a single object. The applied behaviors all work
together to create a final animated effect. Since each behavior applies a value to a
specific parameter, the values generated by all behaviors that affect the same
parameters are added together to create the end result.
In this section, the Spin behavior is applied to an object (from the above example) that
has an applied Motion Path behavior.
To use the Spin behavior:
1 Apply the Spin behavior to the object with the applied Motion Path behavior.
2 In the Spin Dashboard, click in the black area of the circle and drag in the direction you
want the object to spin.
2505.book Page 73 Wednesday, June 30, 2004 5:58 PM










