2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
72 Chapter 2 The Playground
To change the shape of the path, do one of the following:
m
Click either point at the end of the path to change the path’s start and end location.
m
To create Bezier handles at the end points, Command-click and drag away from the
point. Flattening out the motion path at a control point slows the animation of the
object as it approaches the point. This is also known as ease.
m
To add points to the path, Option-click or double-click the path.
For more information on working with paths, points, and handles, see “U
sing
Animation Paths” on page 106.
In the Motion Path Dashboard or Inspector, you can quickly create an ease in or out
without having to manually adjust the shape of the path.
2505.book Page 72 Wednesday, June 30, 2004 5:58 PM










