2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
70 Chapter 2 The Playground
Important: As mentioned previously, changing the duration of a behavior in the
Timeline does not have the same effect on all behaviors. While you can shorten, stop, or
change the rate of the Basic Motion behaviors in the Timeline, you cannot stop or
change the motion of a Simulation behavior in the Timeline. However, you can affect
the rate of a Simulation behavior by changing its duration in the Timeline. Remember,
you cannot control “Mother Nature.”
To stop the Throw using a Parameter behavior:
1 With the object selected, show the Inspector.
2 In the Properties tab, Control-click the Position parameter, then choose Stop from the
Parameter behavior shortcut menu.
3 In the Timeline, click the left end of the Stop behavior and drag toward the right to the
frame where you want the object to stop moving.
2505.book Page 70 Wednesday, June 30, 2004 5:58 PM










