2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
64 Chapter 2 The Playground
Text Animation and Text Sequence behaviors: Text Animation and Text Sequence
behaviors animate the parameters specific to text titling effects. For example, the Crawl
Left behavior automatically animates a text object to move across the screen from right
to left, while the Type On behavior reveals a text object one character at a time. The
Text Sequence behaviors allow you to create animations that move through the
characters of a text object over time. For more information on using Text Animation
behaviors, see “A
pplying Text Behaviors” on page 129.
Applying Behaviors
This section provides a quick introduction to applying behaviors to the objects in your
project. These guidelines apply to the Basic Motion, Simulation, Text Animation, and
Text Sequence behaviors, which you apply directly to objects in the Canvas, Layers tab,
or Timeline. Once applied, these behaviors automatically animate the parameters they
affect. Parameter behaviors are introduced in “Using Parameter Behaviors” on page 84.
Behaviors can be applied and modified while your project plays back, or while playback
is stopped.
To apply a behavior to an object, do one of the following:
m
From the Library stack, drag a Basic Motion, Simulation, Text Animation, or Text
Sequence behavior onto an object in the Canvas, Layers tab (in the Project pane), or
Timeline.
Note: Text Animation and Text Sequence behaviors should only be applied to text
objects. Although you can drag a Parameter behavior from the Library to an object, the
behavior does not affect the object until you select a parameter to which you want to
apply to the Parameter behavior. The best way to apply a Parameter behavior is by
using the Inspector. For more information, see “Using Parameter Behaviors” on page 84.
m
Select the object to which you want to apply a behavior, then select a behavior from
the Library stack, and click Apply in the Library Preview area.
2505.book Page 64 Wednesday, June 30, 2004 5:58 PM










