2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
1
5
1
Orientation
Allow us to introduce Motion, a new school of interactive
motion graphics. The best part of this school is the time
spent on the playground—the freedom to let the Wind
blow, to Spin, to Spring, to Glow, or to Throw things
about with just a drag and drop.
To create motion and effects in Motion, you simply drag a behavior (such as Spin or
Throw), or a filter (such as Glow) to your object and let go. Behaviors automatically
create motion on an image or object without creating any keyframes. Filters also yield
instant results—drop a blur filter on an image and the image is blurred—you don’t
need to set a value before seeing an effect on your image.
With this instant feedback, you can sit with your clients or your creative or art directors
and interactively design a motion graphics project on your desktop. You don’t have to
set up a tedious keyframed animation, wait for the preview to render, adjust the
animation, and wait again. You want a title to fade on, do a little shimmy, and then
slide out of view? Simply click Play, then drag the Fade, Random Motion, and Gravity
behaviors onto the title in the Canvas—no preview rendering time. “Behaving” has
never been so much fun!
2505.book Page 5 Wednesday, June 30, 2004 5:58 PM










