2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
36 Chapter 1 Orientation
Behaviors Tab
The Behaviors tab contains all controls for any behaviors that are applied to the
currently selected object. If no behaviors are applied to the currently selected object,
the Behaviors tab is empty.
Filters Tab
The Filters tab contains all controls for any filters that are applied to the currently
selected object. If no filters are applied to the currently selected object, the Filters tab is
empty.
Object Tab
The fourth tab in the Inspector is the Object tab. The Object tab changes depending on
the type of object that is currently selected. In the above images, the Object tab is the
Image tab, because an image is the currently selected object. When a text object is
selected, the Object tab becomes the Text tab and contains text-specific parameters. In
the following image, a shape is the selected object, so the tab changes to the Shape tab.
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