2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
32 Chapter 1 Orientation
The second image shows the Emitter tab in the Inspector. The emitter contains a single
particle cell (the text object “stingray,” as shown at the bottom of the tab in the Particle
Source parameter). A particle emitter can have multiple particle cells (which can
include text objects, images, or shapes drawn in Motion). Notice that the Emitter tab
also contains the Birth Rate, Life, Scale, Emission Range, and Emission Angle parameters
found in the Emitter Dashboard.
Quite a bit bigger monkey, admittedly. The Particle Emitter tab shows every available
parameter for the emitter (including the parameters in the Dashboard). Since the
Dashboard is a subset of the larger Inspector parameter group, any change to a
parameter value in the Dashboard is reflected in the Inspector.
For more information on working with particles, see “C
reating Particles” on page 139.
2505.book Page 32 Wednesday, June 30, 2004 5:58 PM










