2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
28 Chapter 1 Orientation
In the following steps, a play range of 60 frames is set in a 300-frame project. After that,
two behaviors from the Basic Motion group are applied to an object in the Canvas. The
applied behaviors create a simple animation in which an image fades in and scales up.
Next, the speed and simplicity of filter application is demonstrated with a color
correction filter added to the object.
To set a 60-frame play range:
1 In the Current Frame field, enter 60.
The playhead moves to frame 60.
2 Choose Mark > Mark Play Range Out (or press Command+Option+O).
The play range is defined as 60 frames in the 300-frame project.
To start playback:
m
In the transport controls, click the Play button (or press the Space bar).
To apply a Basic Motion behavior from the Library:
1 In the Library, click the Behaviors category.
The Behaviors subcategories appear and are listed alphabetically. The All subcategory is
selected by default, and the behaviors appear in the Library stack.
2 Click the Basic Motion subcategory.
3 From the stack, drag the Fade In/Fade Out behavior to an object in the Canvas.
Note: After selecting an item in the Library stack, you can also click the Apply button in
the Preview area to add the behavior (or filter) to a selected object.
2505.book Page 28 Wednesday, June 30, 2004 5:58 PM










