2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
Chapter 5 Extra Credit 165
The Audio Editor displays the waveform for the selected audio file.
Transport Controls
Use the transport controls in the Audio Editor to play the audio files in your project. You
can also rewind to the beginning of the file, pause, or stop playback.
To play an audio track:
1 In the Audio tab, select the track you want to play.
2 Click the Play button.
The Play button changes to a Pause button.
3 Get down, get funky.
Note: If the Play Region button is enabled, the playback starts from the In point of the
specified region and plays to the Out point in the Audio Editor (not in the Timeline).
To pause or stop playback:
m
During playback, click the Pause button.
The audio playback is paused at the current location. The Pause button changes back
to the Play button.
Jump to start
of audio track
Play Marked Audio Region
Scrub Audio button
Play Audio
2505.book Page 165 Wednesday, June 30, 2004 5:58 PM










