2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
164 Chapter 5 Extra Credit
To display the Audio tab:
m
In the Project pane, click the Audio tab.
All loaded audio tracks are listed. The following image shows the Audio tab controls.
To enable the Master audio controls:
m
In the Audio tab, click in the Master audio area.
The Master audio track is selected. This track represents the automatic sum of all audio
tracks in your project.
Audio Editor
The Audio Editor lets you play back the audio in your project independently of the
Canvas. You can also control the audio playback, set In and Out points, and set
keyframes for volume and panning. The Audio Editor also displays a waveform area on
which the editable audio curves appear.
To display the Audio Editor:
m
In the Timing pane, click the Audio Editor tab.
To display an audio waveform:
m
With the Audio Editor open, select an audio file in the Audio tab of the Project pane.
Mute button
Solo button
Volume (Level) slider
Level meters
Master audio area
2505.book Page 164 Wednesday, June 30, 2004 5:58 PM










