2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
Chapter 5 Extra Credit 157
To remove additional “garbage” from a key, set any additional masks to Subtract mode.
Once the masks are applied, the grass (the white portion of the matte) that was left by
the keying filter is removed from the alpha channel of the elephant image.
Editing Mask and Shape Control Points
Use the following guidelines to edit mask and shape control points.
To move a control point:
m
In the Canvas, drag the point.
To add a control point:
m
Press Option, then position the pointer over the area of the mask or shape edge in
which you want to add the point, then click. You can also double-click the edge to add
a control point.
To remove a control point:
m
Select the point, then press Delete (or Control-click, then choose Delete Point from the
shortcut menu).
To create tangent handles, do one of the following:
m
While drawing the shape, drag as you add control points.
m
To create handles after a shape is drawn, press Command and drag the control point
outward.
To break tangent handles:
m
Press Command, then drag the end of a handle.
2505.book Page 157 Wednesday, June 30, 2004 5:58 PM










