2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
Chapter 4 Arts and Letters 139
Notice that each character fades in and settles before the next character’s animation
begins. To create a softer transition between each character, you can adjust the Spread
parameter.
To adjust the Spread parameter:
m
In the Sequence Behaviors tab, drag the Spread slider (or type a value in the value
slider field).
This example uses a Spread value of 3.
For more information on the Text Sequence behavior, see Chapter 7, “Using Text,” in
Motion Help.
Note: All of the Text Sequence behaviors (in the Text Sequence subcategory) are
presets based on this Sequence behavior. You can modify the preset parameter values
and add or remove parameters.
Creating Particles
Sparkly, smoky, savvy, or complete tomfoolery... Particle effects have become an
essential tool in the motion graphics process. From creating animated backgrounds to
real-world effects such as smoke and rain, the creation of particle effects in Motion is
only as limited as your imagination.
You can use nearly any object in Motion as a particle shape. You can add multiple
objects to a single particle emitter to create more elaborate effects. Or, you can drag a
preset particle system into your project to use as designed, or customize it to better
suit your project.
2505.book Page 139 Wednesday, June 30, 2004 5:58 PM










