2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
130 Chapter 4 Arts and Letters
To apply a behavior to a text object, do one of the following:
m
In the Library, select the Behaviors category. Click the Text Animation or Text Sequence
subcategory, then select a behavior from the stack. Drag the behavior to a text object
in the Canvas, Layers tab, or Timeline.
m
Select the text object, click the Add Behavior icon in the Toolbar, then choose a
behavior from the Text Animation or Text Sequence submenu.
The behavior is applied to the text object, and the text Dashboard is replaced with the
selected behavior Dashboard.
To apply a filter to a text object, do one of the following:
m
In the Library, select the Filters category. Select a filter subcategory, then select a filter
from the stack. Drag the filter to a text object in the Canvas, Layers tab, or Timeline.
m
Select the text object, click the Add Filter icon in the Toolbar, then choose a filter from
the pop-up menu.
The filter is applied to the text object and the filter Dashboard appears.
Add Behavior button
2505.book Page 130 Wednesday, June 30, 2004 5:58 PM










