2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
Chapter 4 Arts and Letters 125
m
Select the text object, and display the Inspector. In the Format pane of the Text tab,
edit the text in the Text Editor (at the bottom of the Format pane).
To preview different font families for a text object in the Canvas:
1 Select the text object.
2 In the Dashboard or Text Format pane, click the Family pop-up menu arrow.
The font family list appears.
3 Position the pointer in the font list, then drag up or down to move through the fonts.
As you move through the font family list, the text changes in the Canvas to the
currently selected font family.
4 Release the mouse button at the font selection you want to use.
You can modify the individual characters, or a selection of characters, of a single text
object. For example, you can select the second word of a two-word object, apply a
different color, and change the font of the selection.
Text Editor
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