2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
Chapter 3 Your No. 2 Pencil 113
To record fewer keyframes:
1 Choose Mark > Recording Options.
The Recording Options dialog appears.
2 Select from the following recording options:
• Off: Creates a keyframe at every frame (in which movement is applied).
• Reduced: Simplifies the curve.
• Peaks Only: Creates keyframes at only the frames with the greatest shifts in value,
for example, when a change in direction occurs.
Note: To disable the recording of keyframes during playback, turn on the “Don’t record
keyframes during playback” checkbox in the Recording Options dialog. When this is
enabled, you can still create keyframes normally.
Keyframing Objects With Applied Behaviors
In addition to animating objects with keyframes, you can apply behaviors to the
keyframed objects as well. When behaviors and keyframes are applied to an object
simultaneously, the values generated by the behavior and the keyframed values that
are applied to a parameter are added together to yield the final value for that
parameter. This allows you to combine the automatic convenience of behaviors with
the direct control of keyframing to achieve your final result.
In a simple example, you can apply a Spin behavior to create an animation in which an
object rotates. If you then want the object to move from a specific position to another
specific position over time, you can keyframe that object’s position.
For more information on combining behaviors and keyframes, see Chapter 5, “Using
Behaviors,” in Motion Help.
Keyframing in the Dashboard
As mentioned above, when Record is enabled, keyframes are created any time a
parameter value changes. Since Dashboards contain an editable subset of the Inspector
parameters, you can create keyframes using an object’s Dashboard. The following
example uses the Dashboard to animate a simple fade-in effect on an object.
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