2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
Chapter 3 Your No. 2 Pencil 111
To add a keyframe:
1 Position the pointer over the animation curve you want to modify, then press Option.
2 When the pointer turns into a +, click the curve.
A keyframe is added to the curve.
3 Drag the keyframe to set a new value.
To delete a keyframe, do one of the following:
m
Select the keyframe on the curve, then press Delete.
m
Control-click the keyframe on the curve, then choose Delete from the shortcut menu.
m
With the parameter selected in the parameter list, click the Animation menu and use
the Previous or Next Keyframe option to navigate to a specific keyframe, then choose
Delete from the Animation menu.
Keyframe can be
added
Added keyframe
2505.book Page 111 Wednesday, June 30, 2004 5:58 PM










