2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
Chapter 1
Orientation
11
The Project pane is used to organize and reorder project elements and to control audio.
The Timing pane contains the full-featured Timeline, Keyframe Editor, and Audio Editor,
which give you an editable, global view of your project, including all project elements
and animated parameters.
The following sections discuss the Utility window and the Canvas, in an order that
represents a typical workflow. The File Browser is addressed first, since it is used to
import media files into a Motion project. The Canvas is discussed next, which is where
you drag the files from the File Browser. Once the files are imported, the discussion
moves back to the Utility window to introduce the Library and the Inspector. From the
Library, you browse and apply effects to objects in the Canvas. The applied effects are
then edited in the Inspector and the Dashboards.
Utility window CanvasProject pane
Timing pane
2505.book Page 11 Wednesday, June 30, 2004 5:58 PM










