2
Table Of Contents
- Contents
- Orientation
- About Motion
- Getting Started
- The Motion Interface
- The Utility Window
- The File Browser
- Dynamic Guides
- Importing Adobe Photoshop and Adobe Illustrator Files
- The Canvas
- The Toolbar
- Current Frame and Project Duration Fields
- The Transport Controls
- The Mini-Timeline
- The Library
- Motion Dashboards
- The Inspector
- Parameter Basics
- Using the Animation Menu vs. Using the Record Button
- The Project Pane
- The Playground
- Your No. 2 Pencil
- Using the Timeline
- Using Keyframes in Motion
- Keyframe Basics
- Creating Keyframes in the Canvas
- Using Animation Paths
- Keyframe Interpolation Basics
- Using the Keyframe Editor
- Checking Your Selection
- Recording Keyframes During Playback
- Keyframing Objects With Applied Behaviors
- Keyframing in the Dashboard
- Keyframing in the Inspector
- Keyframing Filters
- Converting Behaviors to Keyframes
- Arts and Letters
- Extra Credit
10 Chapter 1
Orientation
The Motion Interface
Once a project is created, the Motion interface appears and is comprised of two main
components: The Utility window and the Canvas. The Utility window is used to import
media files, to preview, select, and apply effects, and to edit and animate the controls
for those applied effects. The Canvas is the main area in which to view your project and
its elements, as well as select, transform, and animate those elements. The additional
interface components, the Project pane and the Timing pane, are not displayed by
default. With the intuitive design of Motion, you can easily show and hide interface
components when needed.
Utility window Canvas
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