2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
955
Appendix
C
C Integration With Final Cut Pro
Motion graphics work is often part of a larger project being edited in Final Cut Pro. The
nature of both motion graphics and editing requires you to continually refine your
work, so it’s important to be able to quickly and easily update the files being passed
back and forth. Apple offers a clean workflow, letting you view your Motion project
inside a Final Cut Pro Timeline as if it was a single clip. Then, as changes are made in
Motion, they are automatically updated in Final Cut Pro.
You can also export clips and sequences from Final Cut Pro and import them into
Motion. The contents of Final Cut Pro sequences are converted into Motion projects
with each clip placed on its own track in the Motion Timeline. Certain effects applied in
Final Cut Pro automatically appear in the Motion project, such as composite (blend)
modes, opacity settings, and most motion parameters.
Motion can import audio included in a Final Cut Pro project, but audio in a Motion
project does not appear in Final Cut Pro.
Note: The features described in this appendix require Final Cut Pro (version 4.5) or later.
Using a Motion Project in Final Cut Pro
It’s very simple to view a Motion project in Final Cut Pro. You don’t need to adjust any
settings or export any files. Your Motion project file can be imported into Final Cut Pro
just as if it was a video clip or Photoshop file.
To import a Motion project into Final Cut Pro, do one of the following:
m
Drag the project into the Final Cut Pro Browser or Timeline.
m
Choose File > Import > Files, select the Motion project in the dialog that appears, then
click OK.
Note: Remember that it’s not necessary to import Motion projects back into Final Cut
Pro if you exported them with Embed Motion Content selected. When embedded, the
Motion project that appears in Final Cut Pro automatically picks up any changes saved
to it in Motion. For more information on the Embed Motion Content option, see
“
Embed Motion Content Option” on page 959.
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