2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 95
Search: Filters the contents of the file stack to include only those objects whose names
contain the text you type into the Search field.
Note: Folders containing no matches are filtered out.
To clear the Search field:
m
Click the Clear button in the body of the Search field.
Library Content
The Library contains all of the effects, presets, fonts, and other content available within
Motion. These are grouped into categories which are listed on the left of the Sidebar.
Choose any of these items to display a list of subcategories on the right. The Library
also contains two additional categories—Music and Photos—which provide quick
access to your iTunes and iPhoto libraries.
Behaviors: Contains Basic Motion, Parameter, Particles, Replicators, Simulation, Text
Animation, and Text Sequence behaviors. Different kinds of behaviors can only be
applied to specific types of objects. For example, Text Animation and Text Sequence
behaviors can only be applied to text objects. For more on how to apply behaviors, see
“
Applying and Removing Behaviors” on page 321.
Filters: Contains all of the built-in filter effects divided into individual subcategories.
Most filters can be applied to any object in your project.
3rd Party Filters: Contains all of the filters that work within Motion but are
manufactured by third-party vendors.
Generators: Contains a selection of checkerboards, noise patterns, and other
computer-generated elements for use in your projects. Generators are added to a
project like other objects.
Particle Emitters: Contains a selection of preset particle systems organized into
subcategories. Particle presets are added to a project like other objects.
Replicators: Contains a selection of preset replicators organized into subcategories.
Replicator presets are added to a project like other objects.
Shapes: Contains a collection of preset shape objects.
Gradients: Contains a selection of preset gradients. These can be applied to any object
where the fill or outline can contain a gradient.
Fonts: Contains all of the fonts available on your system. It includes both TrueType and
Type 1 fonts. These can be applied only to text objects. For more information on
changing fonts in this browser, see “
Changing Fonts” on page 466.
LiveFonts: Contains all of the LiveFonts currently installed on your computer. These
can be applied only to text objects.
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