2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
948 Appendix B Video and File Formats
Choosing a Frame Rate
Most DVCPRO HD cameras and decks allow two types of video frame rates:
• Integer frame rates such as 60, 30, and 24 fps
• NTSC-related frame rate variants such as 59.94, 29.97, and 23.98 fps
Note: If you are outputting via Final Cut Pro, Motion only supports NTSC-related
timebases such as 59.94, 29.97, and 23.98 fps when transferring video between a
computer and a DVCPRO HD device via FireWire. Using tapes recorded with whole-
number frame rates such as 60 fps or 30 fps is not supported in Motion.
Popular Video Codecs for File Exchange
You can use video compressed with nearly any video codecs in Motion—DV or
DVCPRO, DVCPRO 50, DVCPRO HD, Uncompressed 8-bit 4:2:2, Animation, Apple M-
JPEG, and other third-party codecs. Bear in mind that when you are working on a
project in Motion, it is best to use high-quality codecs with a minimum of compression.
Highly compressed video files, such as those compressed using the MPEG-4 or
Sorensen codec, are probably going to be unsuitable for creating high-quality work.
Note: Motion works in the RGB color space. Any clips you use in Motion that were
captured or recompressed using a YCrCb codec, such as DV or Uncompressed 8-bit
4:2:2, are converted to the RGB color space when used in a Motion project. Clips that
are exported from Motion using a YCrCb codec are converted back into the YCrCb color
space.
Uncompressed 8-bit and 10-bit 4:2:2 video
Video stored using these codecs undergoes no data compression, but some color
resampling may occur depending on the source video format. Since compression
usually results in video artifacts, using no compression guarantees the highest level of
quality. Unfortunately, it also guarantees enormous file sizes.
Uncompressed movies can have an alpha channel. Alpha channels define levels of
transparency in your movie and are useful if you’re delivering an effects shot for use in
someone else’s composition.
Animation
The Animation codec was developed for computer-generated imagery, which often has
large areas of uniform color and little, if any, noise. It is a lossless codec, which means it
doesn’t degrade quality or add artifacts to your video when it applies compression.
Digital Betacam 95.2 Mbps 11.9 MB/sec.
D-1 172 Mbps 21.5 MB/sec.
Format Bits per second (video only) Bytes per second
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