2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
892 Chapter 13 Working With Audio
Once you determine which track is causing the clipping, you can lower the track’s
overall level, or use keyframes to lower the track’s level at the specific point in time
where clipping occurs.
The clipping indicators are “sticky,” meaning that once they light up, they stay lit until
you reset them or close the project. This is intended to help remind you to find and
eliminate the cause of the clipping before you export your project. As you work to
eliminate clipping, reset the clipping indicators and play the project again to make sure
clipping no longer occurs.
To reset the clipping indicators:
m
Click the clipping indicator that is lit.
Setting Master Pan
You can use the Pan slider in the Master track to set the left-right pan position for the
audio.
To set the Master pan position:
m
Drag the Pan slider to place the sound where you want it in the stereo field.
The Master pan slider works in conjunction with the pan setting for each individual
track. For example, if you pan a track to –100 (hard left) and you pan the master to 100
(hard right), the track is inaudible.
Slipping Audio Tracks
When you add an audio file, its start point is set to the current location of the playhead.
You can slip an audio track so it starts playing at a different point in time.
To slip an audio track:
1 In the Audio tab, select the track.
The bar for the audio file appears in the mini-Timeline.
2 In the mini-Timeline, drag the track’s bar left or right. As you drag the bar, a help tag
appears, showing the In and Out points for the track.
Clipping indicators
01112.book Page 892 Sunday, March 13, 2005 10:36 PM










