2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
862 Chapter 12 Using Shapes and Masks
To apply a filter to a mask, do one of the following:
m
Drag a filter from the Library directly onto a mask in the Layers tab or Timeline.
m
Select a mask in the Layers tab or Timeline, then choose a filter from the Add Filter
pop-up menu in the Toolbar.
The filter appears nested underneath the mask to which it’s applied.
Applying Behaviors to Masks
You can apply behaviors directly to masks. When you apply a behavior to a mask, the
mask is animated like any other object. However, since the mask only affects the
transparency within an object, and not the position, rotation, or scale of the object
itself, the result is similar to that of a “traveling matte,” where the mask moves within
the object to which it’s applied, hiding and showing different areas of the image as it
moves.
To apply a behavior to a mask, do one of the following:
m
Drag a behavior from the Library directly onto a mask in the Layers tab or Timeline.
m
Select a mask in the Layers tab or Timeline, then choose a behavior from the Add
Behavior pop-up menu in the Toolbar.
The behavior appears nested underneath the mask to which it’s applied.
Keyframing a Mask’s Shape for Animation and Rotoscoping
You can keyframe a mask’s animation parameter to change its shape over time. This
can serve many purposes. For example, you can animate a subtractive mask to change
the shape of a hole in a foreground object, allowing other layers in the background to
show through.
A more conventional use of animated masks is to rotoscope a foreground subject.
Rotoscoping is the process of manually tracing a foreground subject in order to isolate
it from the background. The end result is similar to a bluescreen or greenscreen effect.
Why would you bother? In a wide variety of situations, keying is either impractical or
impossible if the shot wasn’t well-planned. Even for shots where keying is possible,
manual rotoscoping is often necessary to create garbage or holdout mattes to improve
the effect. (For more information on creating garbage and holdout mattes using masks,
see “
Using Masks to Aid Keying Effects” on page 869.)
All mask animation is stored in the Shape Animation parameter. It’s worth noting that
animated masks trigger the same motion blur as any other keyframed parameter in
Motion. For example, if you animate an object’s position so that it moves really fast, the
object is blurred when you enable motion blur. If you animate an object’s mask so that
it also moves fast, the edges of the mask are blurred as well. This is important as an
animated mask’s blur should ideally match any blur that’s present in the foreground
subject itself.
For more information about motion blur, see “
The Render Settings Tab” on page 147.
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