2
Table Of Contents
- Motion User Manual
- Contents
- Motion 2 Documentation and Resources
- Getting To Know Motion
- Creating and Managing Projects
- Creating New Projects
- Managing Projects
- Editing Project Properties
- Browsing Media Files in Motion
- File Types Supported by Motion
- Adding Media to Your Project
- Managing Objects in Your Project
- Deleting Objects From a Project
- Exchanging Media in a Project
- Object Media Tab Parameters
- Using Media in the Library
- Organizing Layers and Objects in Motion
- The Background of Your Project
- Selecting Objects and Layers in the Layers Tab
- Reorganizing Objects in the Layers Tab
- Nesting Layers Inside Other Layers
- Grouping and Ungrouping Objects
- Showing and Hiding Layers and Objects
- Fixing the Size of a Layer
- Locking Layers and Objects
- Collapsing and Uncollapsing Layer Hierarchies
- Renaming Layers
- Searching for Layers and Objects
- Sorting Layers and Objects in the Media Tab
- Customizing and Creating New Templates
- Basic Compositing
- Using the Timeline
- Using Behaviors
- Keyframes and Curves
- Using Text
- Working With Particles
- The Anatomy of a Particle System
- Using Particle Systems
- Creating Graphics and Animations for Particle Systems
- Advanced Particle System Controls
- Animating Objects in Particle Systems
- Using Behaviors With Particle Systems
- Applying Filters to Particle Systems
- Particle System Examples
- Saving Custom Particle Effects to the Library
- Using the Replicator
- The Difference Between the Replicator and a Particle System
- The Anatomy of the Replicator
- Using the Replicator
- Advanced Replicator Controls
- Animating Replicator Parameters
- Using the Sequence Replicator Behavior
- Using Behaviors With Replicators
- Applying Filters to Replicators
- Saving Custom Replicators to the Library
- Using Filters
- About Filters
- Working With Filters
- An Introduction to Filters
- Working With Filters
- Enabling, Renaming, and Locking Filters
- Copying, Pasting, and Moving Filters
- Reordering Filters
- Changing Filter Timing
- Blur Filters
- A Fun Effect That Can Be Used With All the Blur Filters
- Border Filters
- Color Correction Filters
- Distortion Filters
- Glow Filters
- Keying Filters
- Matte Filters
- Sharpen Filters
- Stylize Filters
- Tiling Filters
- Working With Third-Party Filters
- Working With Generators
- Using Shapes and Masks
- Working With Audio
- Exporting Motion Projects
- Keyboard Shortcuts
- Video and File Formats
- Supported File Formats
- Standard Definition vs. High Definition Video Formats
- Popular Video Codecs for File Exchange
- What Is Field Order?
- Using Square or Nonsquare Pixels When Creating Graphics
- Differences in Color Between Computer and Video Graphics
- Using Fonts and Creating Line Art for Video
- Scaling Imported High-Resolution Graphics
- Creating Graphics for HD Projects
- Integration With Final Cut Pro
- Using Gestures
- Index
Chapter 1 Getting To Know Motion 85
The Pan Control
The fourth row contains controls to adjust and animate the selected file’s pan setting
(left-right balance).
Activation checkbox: Turns the keyframe graph on and off. It does not disable existing
pan settings or prevent you from making new settings.
Pan slider: Controls the left-right balance of the object. If the playhead is currently
positioned on a keyframe, the slider controls the pan setting of that keyframe. If the
playhead is not on a keyframe, the slider adjusts the entire pan curve.
Pan value field: Displays the pan value at the playhead position. Negative numbers
move panning to the left, while positive numbers move panning to the right. When the
value is zero, the balance is split evenly between left and right. You can modify the
value by adjusting this control instead of using the slider for more precise control.
Animation menu: Appears to the right of the value field and is similar to the menu
found in the Keyframe Editor. The menu is represented by different icons depending on
the current state of the parameter. For a chart describing the different options, see
“
Animation Menu States” on page 79.
Level Meters
Audio level meters appear to the right side of the Audio Editor controls. There are two
vertical bars that show the level at the current playhead position. The left bar shows
the levels for the left audio channel and the right bar shows the levels for the right
audio channel. As you play, the meters change to indicate the changing audio level.
Peak indicators appear at the top of the meters. These small lights illuminate red when
the volume exceeds acceptable levels (called peaking). They remain red for a short time
after the peak occurs.
Peak indicators
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